Prodeus12/15/2023 ![]() for me Pixel and Scan would be the more "modern" where CRT it's the most "old school". ![]() and theses 3 methods they give you ways to modify thoses settings. There are popular for retro games and pixels games. Pixel, Scan and CRT it's a filter to try to emulate the look of older Monitors and TV's. ![]() They are resource intesive Heavy, and it's will lag more in custom maps with a lot of spawning enemies. When i get more screenshots with good examples of Shadow and Particles, will be Updated.įirst, in the Gameplay options, be sure that models instead of Sprites it's OFF. This it's the game with Shadow Distance at low, and with ViewDistance at lowest, it's really foggy and you can't really see anything in a few steps, so if you need to tweak around, i recomend around 0.2 and 0.5 in the menu. This it's the game with Shadow Distance at low, and with ViewDistance at Medium, It looks almost the same distance as full, so we can think that the distance it covers the Full !ViewDistance is greater than what we need to play in low end. This it's the game with Shadow Distance at low, and with full ViewDistance. But while I bringĮxamples of! ViewDistance on an official campaign map. I am looking for good example where ShadowDistance and ParticleDistance make a big difference. Those options are very straightforward with what they say they do. There also new options in the Video Settings
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